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https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod
In `MSFT_lod` spec, it's unclear whether recursive LODs are allowed or not. For example
```
"nodes": [
{
…
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### What should happen
I would like the peds not to change when removed, it seems to me that because of this there are strong lags in the game that the pedestrians stupidly change, and this happens a…
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In order to support more avatars in a room even on devices with limited performance, replace a distant user's avatar with a very low-poly generic model. You would still see their name so you could dis…
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This tracker is about issues related to **automatic** mesh LOD performed at import-time in 4.0. This feature is not present in 3.x.
See also https://github.com/godotengine/godot/issues/70533, which…
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```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
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```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
-
```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
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### What happened?
When switching to b3258, the SLOD2 models (not LOD or SLOD1) started sticking. None of the resources related to b3095 were changed. The problem is not affected by whether the mod…
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## Observed behavior
There has been [some work on this front](https://github.com/learningequality/kolibri/pull/11426), but is still not offering the best user experience.
In the [most recent testi…
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Add recommended property to specify the used model or ontologie (can be multiple) used in the dataset, eg. https://personsincontext.org/model/
There seems to be no appropiate property in [schema.or…
coret updated
1 month ago