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I have a variant of mushroom blocks I'm using along with the regular ones. The regular blocks, included in the leaves provider, generate just fine. But the extra one, included in place_from_nbt has th…
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Hello, I am trying to convince hatch to include some C++ source files in the sdist archive. I would like to understand why using `include` does not work (`force-include` does, but it does not support …
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I'm using the DRV2605 via a breakout board from Adafruit. I already have a driver written and ready to go here https://github.com/ryanfaerman/drivers/tree/drv2605/drv2605
The contributing guideline…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Convience
### Describe the feature / enhancement and how it helps to overcom…
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# Summary
|New Failures|gcc|g++|gfortran|Previous Hash|
|---|---|---|---|---|
|linux: RVA23U64 profile lp64d medlow multilib |99/16|0/0|0/0|[2531f014fb2364777fb1ce09641db85bda5883b7](https://github.c…
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```
from tree_sitter_language_pack import get_parser
parser = get_parser("typescript")
```
Gives:
```
return Language(binding)
^^^^^^^^^^^^^^^^^
TypeError: an integer is required
…
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**Is your feature request related to a problem? Please describe.**
I'm currently using this library to implement a feature where to rootnodes in the tree are groups of entities and you can drag and d…
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First of all, I'm super excited for this. I realize it's not 100% yet because tree-sitter-nu isn't 100% yet but I'm still excited nonetheless.
When I tried to run `topiary fmt toolkit.nu` from the …
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Alrighty, so I think I've found an incompatibility between Big Cannons and 2 other mods, causing a crash on world load.
- Immersive Portals
- Carpet
All three mods seem to do something with Lne…