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Hello,
when I try to generate with GPU it always shows this issue:
"FileNotFoundError: [Errno 2]"
Full stack trace
"DepthMap v0.3.11
device: cuda
Loading model weights from ./models/ler…
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Hi everyone !
I'm wondering, is there the possibility to do segmentation of mesh in pyvista or other tools related to mesh processing. As segmentation, I mean dividing one solid to smaller ones.
…
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As the title saying.
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Hi @pookiefoof @zouzx,
Can we store **3d model in .obj or .glb** file where we will have **faces** and **texture** for post processing? The .ply that the model is currently generating only have poi…
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Corefinement functions seem to produce different outputs in debug vs. release builds.
The following example produces a substantial diff:
```bash
g++ -stdlib=libc++ -std=c++1y -lgmp -lmpfr r…
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I used the obj data exported by 3dmax, and the following error occurred.
!> Exception: Invalid texture coordinates: (0.017; -0.0634)
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I’m writing a DirectX 11 Shader API and porting all existing shaders to DirectX 11 and Shader Model 4.
Todo as of 3/16/2020
- [x] Performance >= DX9
- [ ] Fix cubemap textures
- [x] Fix anis…
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Hi,
I am trying to MeshCNN to classify 3D CAD models.
However I have following queries.
1. Is it mandatory to pre-process the mesh to reduce to same number of faces for the all CAD Models of th…
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Add support for processing scenes of any size using a divide & conquer approach:
- [x] break the big SfM reconstruction into smaller chunks (sub-scenes) using some kind of clustering (something like …
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### Checklist
_Les basiques:_
- **Les Textures**
- [ ] Texture [Issue #174](https://github.com/EloiStree/HelloUnityKeywordForJunior/issues/174)
- [ ] Sprite
- **Les Matériaux**
- [ ] Ma…