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Question, does this work for cross compiling to iOS?
reduz updated
2 years ago
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This same toolchain builds ios and tvos binaries well too - we've been using it for a year or so. The only problem is that tvos *requires* bitcode (it's optional for ios). It looks like the clang/ll…
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**Godot version:**
Godot 3.2.3 stable
Godot 3.2.4 beta 5
**OS/device including version:**
OS: 11.1 Big Sur
Xcode: 12.3 (12C33)
MacBook Pro 2020 M1
**Issue description:**
Simulator does…
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Version 1.12.2 is a mod-rich version that needs support under Mac ARM. Thank you
info: mac m1 cpu
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Hey @ianks,
Users are reporting crashes when loading the precompiled extension on `arm64-darwin` with two different projects, and was wondering if you've seen this in any of your projects or had an…
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Getting this error when trying to build on `ubuntu:24.04`.
### Error
```shell
In file included from ./../code-sign-blobs/superblob.h:7:
./../code-sign-blobs/blob.h:185:60: error: no member named…
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[In our CI](https://github.com/blockstack/stacks-blockchain/blob/master/.github/workflows/stacks-blockchain.yml#L82:L82), we have actions that run through the Dockerfiles in `build-scripts` and build …
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Would the maintainers be open to patches working towards implementing support on macOS?
Perhaps a good first issue to work on would be a version of the sandboxing mechanism or the packed executable…
kzvi updated
5 months ago
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Is it possible to use crossbuild to build external static libraries for different platforms? More specifically, I would like to build libgit2 and its dependencies statically (openssl and libssh2). I h…
calvn updated
6 years ago
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Just downloaded the latest version
from GitHub:
https://github.com/claczny/VizBin
when running the setup I got these errors:
Downloads/VizBin/setupUbuntu.sh
Reading package lists... Done
B…