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The new rendering engine in 0.7.0 should make this rather straight-forward. Implementing this would allow us to try porting the game to new embedded and mobile platforms such as the Raspberry Pi (whic…
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Hello all,
This issue will detail the future development of this game.
As said in my last issue, I will be porting to many different devices and platforms.
- Universal Windows Platform
- WinUI 3
- …
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**Arma 3 Version:** `2.14` (MacOS on M1/M2)
**Mods:**
```
- @CBA_A3
- @task_force_radio
```
**Description:**
Hello everyone,
as some of you already know, ARMA3 has stopped development of the…
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OpenTomb is an open source Tomb Raider 1-5 game engine remake with many improvements over the original:
http://opentomb.github.io ( opentomb.org )
[![Bountysource](https://api.bountysource.com/b…
Hedda updated
5 years ago
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Is the source for the OIS as built around? I'm trying to debug a game I'm porting using this OGRE, and currently I get:
```
terminate called after throwing an instance of 'OIS::Exception'
…
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Ran into an issue while pre-generating my world after adding galosphere. Using chunky, the world gen process would hang requiring a server reboot. After a few hours of testing, we narrowed it down to …
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The game crashed whilst initializing game
Error: java.lang.RuntimeException: Could not execute entrypoint stage 'client' due to errors, provided by 'backpacked'!
---- Minecraft Crash Report ----…
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### What happened?
I've created a simple UWP application with WinUI 2 according to the [official documentation](https://learn.microsoft.com/en-us/microsoft-edge/webview2/get-started/winui2).
The web…
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Since there's some mods out there who started to Release Versions compatible with Team Beef's Quest Port of the game, and I've really started to re-experience the game in this setting, I thought it wo…
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Currently, the `GameLevelLog` tracks progress in the config file. This does not follow convention on where that data would typically be stored, as it mixes application configuration settings with game…