-
### Describe the project you are working on
3D procedurally generated open-world game.
### Describe the problem or limitation you are having in your project
Terrain culling, mesh culling, lot…
-
Here is a list of some high level things that need to get done regarding gl-modules:
## Community building
In order for the project to be successful and visible, we need to build up some sort of web …
-
What the heck, I just can't resist:
So far I've found out that it's [base64](http://en.wikipedia.org/wiki/Base64) encoded [deflated](http://en.wikipedia.org/wiki/Deflate) ([RFC1950](http://tools.ietf…
meisl updated
10 years ago
-
# Use case
This feature request is about the [`Canvas` class in `engine/painting.dart`](https://github.com/flutter/engine/blob/master/lib/ui/painting.dart#L3105).
As extensively discussed in #31…
-
Blink bug:
https://code.google.com/p/chromium/issues/detail?id=587789
Some ad-hoc tests:
http://software.hixie.ch/utilities/js/live-dom-viewer/saved/3896
http://software.hixie.ch/utilities/js/live-do…
-
I just released my first game, [BYTEPATH](http://store.steampowered.com/app/760330/BYTEPATH/), and I thought it would be useful to write down my thoughts on what I learned from making it. I'll divide …
-
Hi,
So I'm thinking of using ImGui for doing a basic node graph that can be used to edit materials. There are lots of programs that does this but for example:
http://keenleveldesign.com/pimp/protool…
emoon updated
9 months ago
-
Can someone please create an example of using audioWorklets (createAudioWorkletNode) with React. Preferably and example of running Effects on audio worklet nodes.
-
Part of planned imagery guidance.
-
I recommend we start by describing what we think would make a design not open.
Discuss…