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Hi,
i have a new assert which popped up today.
- Assertion failed: (mNodes[nodeID].isLeaf()), function getNodeDataPointer, file ext/reactphysics3d/src/collision/broadphase/DynamicAABBTree.h, line …
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Hi,
I have one situation where I need to test a single time for collision with world, when trying to find out if a player can spawn on a position or not.
Therefor I add a collision body to a d…
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cmake-based projects are usually expected to install the project into ```$DESTDIR/$PREFIX```.
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Hi,
I am hitting an assert when moving a dynamic rigid body into a static rigid body(also into a collision body).
Assertion failed: (mSplitLinearVelocities[indexBody] == Vector3(0, 0, 0)), funct…
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assert(island->getNbJoints() > 0);
when one Scene has three bodys: a HingeJoint(connect two righidbody) and a righidbody without HingeJoint.
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Hi,
I am hitting an assert when destroying a collision body in a dynamics world.
Assertion failed: (mContactManifoldsList == nullptr), function ~CollisionBody, file ext/reactphysics3d/src/body/C…
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Hi,
scaling seems to be wrong in ConcaveMeshShape. Please see attached a patch:
```
diff --git a/ext/reactphysics3d/src/collision/shapes/ConcaveMeshShape.cpp b/ext/reactphysics3d/src/collision/…
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Would this library be suitable in a networked environment where multiple clients share an approximation of a singular host simulation?
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With the help of my friends out of China, I can read your document, finally. But I still get some questions about this document.
1. In your document, you just write about how to solve constraints on …
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Hi,
I am integrating RP3D 0.7.0 into my 3d engine TDME2. Everythings starts to work. This is nice.
But I have issues with some static rigid bodies that do not seem to be taken into account if a …