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This issue is to track the progress of rumble functionality support.
```
Original issue reported on code.google.com by `aristide...@gmail.com` on 20 Apr 2014 at 5:38
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Add Rumble support for devices that have force feedback
## N64
- [ ] Modify MupenInitiateControllers() to select Rumble : PLUGIN_RUMBLE_PAK
- [ ] Add callback function to `input_plugin_functions-…
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When trying to build per the README on Ubuntu 24.04, I am coming up to this:
![image](https://github.com/user-attachments/assets/0cf743b6-293b-4151-8213-7fc76be42645)
I did try the .deb package …
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We can send rumble events to the physical controller just fine, but we are not currently supporting rumble features in the evdev end so games cannot actually use rumble.
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```
This issue is to track the progress of rumble functionality support.
```
Original issue reported on code.google.com by `aristide...@gmail.com` on 20 Apr 2014 at 5:38
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Is there any rumble support for any controllers using xpad?
I am currently working on my own driver that supports rumble for the microsoft xbox one controllers, and if it is wanted, I could look at d…
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```
This issue is to track the progress of rumble functionality support.
```
Original issue reported on code.google.com by `aristide...@gmail.com` on 20 Apr 2014 at 5:38
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Hi!
The japanese SCPH-1150 dual analog controller features a primitive type of rumble.
It uses single motor with only on/off state and does not support any kind of configuration command. So no nee…
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Rumble pak stays active if active when the console is reset or the exception screen pops up.
A forced reset/deactivation should be added to these, and possibly other, edge cases.
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Hi @endrift, thanks for fixing https://github.com/mgba-emu/mgba/issues/3232
I've just tested it and it works! However, I found a new issue:
[gba-rumble-example-no-0x80000C8-write.zip](https://gith…
afska updated
1 month ago