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## What just happened?
I put on an object which has vertices which are skinned to the root bone. ("Marionette Controls and Strings" from Curio Obscura) but the vertices attached to the root rendered a…
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As reported here https://forum.kodi.tv/showthread.php?tid=161319&page=7 the authentication method is dropped from trakt so this module can no longer work.
authentication should be updated to fix this
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```
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
to view a animated object in the canvas
What version of the product are you using? On what o…
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```
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
to view a animated object in the canvas
What version of the product are you using? On what o…
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```
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
to view a animated object in the canvas
What version of the product are you using? On what o…
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```
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
to view a animated object in the canvas
What version of the product are you using? On what o…
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# How would you like the feature to work?
In the new uploader under the avatar tab is a list of bones that the mesh has been Rigged to. This is a somewhat large panel that squishes the skin weights a…
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# How would you like the feature to work?
I would like to have the ability to independently specify the alpha channel for a texture on a prim. For example, let's say I had a skin texture applied to m…
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### Prerequisites
- [x] I am running the latest **alpha** version of MineColonies for my Minecraft version.
- [x] I checked the MineColonies/Structurize [wiki](https://wiki.minecolonies.ldtteam…
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### Prerequisites
- [x] I am running the latest **alpha** version of MineColonies for my Minecraft version.
- [x] I checked the MineColonies/Structurize [wiki](https://wiki.minecolonies.ldtteam…