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## High priority
- [x] #2
- [ ] Fix server crashes
- [ ] Windows
- [ ] Crash randomly on player death, [crash dump](https://crash.limetech.org/7e5ti2oxtaxr)
- [ ] Linux
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### What happened?
function audioEnd () {
console.log('audioEnd');
}
const player = new speechsdk.SpeakerAudioDestination();
player.onAudioEnd = audioEnd;
const audioConfig = speechsdk.Audio…
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Reproduce Steps:
1. Set the sound effect config in ViperFx casually;
2. Open a music player and play a music;
3. Change the language to different one in system settings app while playing music (Min…
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Check ([ ] -> [x]) all that apply, then describe the issue below:
- [x] I have searched the tracker for similar issues (including closed ones)
- [x] I have provided a detailed example for how this…
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Hi there I did dm on discord but was asked to come here to place a ticket saying is it possible to make models have loop music or sounds coming from them when players are in a certain range of the mod…
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Sound that plays on restart prompt when player dies is louder than the volume level in game settings. If the sound is set to 0, it can still be heard.
MotS does not seem to play the sound regardles…
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Currently, GM:EntityEmitSounds gets called clientside only for clientside-only sounds. If it was called for all sounds clientside (if this is at all possible), it would allow for some interesting effe…
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**Describe the bug**
Hello, even when I have doublejump allowed only in the region and I'm doing the cmd to disable doublejump on every leave:
console-command-on-exit: [/doublejump for …
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You have a great player, but the lack of a vertical volume bar is a shame.
Because the horizontal one eats up a lot of space. Especially on mobile devices, look, isn't it funny?
![image](https:…