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In #273 you explain the process between decoding and rendering clearly:
> Let me explain how "everything" works:
>
> ffmpeg decodes a source using hardware acceleration and puts data to D3D11 or …
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![1723022554845](https://github.com/user-attachments/assets/1406d7db-aa97-490a-9446-9b66ad2f9503)
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```
Hi,
I'm trying to load meshes into a scene using the method detailed in
https://code.google.com/p/jsc3d/issues/detail?id=52 and wish to use the
textures and materials from the imported meshes. …
-
```
Hi,
I'm trying to load meshes into a scene using the method detailed in
https://code.google.com/p/jsc3d/issues/detail?id=52 and wish to use the
textures and materials from the imported meshes. …
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A couple of ideas for optimizing the GPU cache:
* Much of the data we use is integer based and fits within a u16. For example, texture coordinates, render task rects are suitable to store as u16. S…
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# Multiqueue proposal
This is a separate issue from #1065 to not pollute the investigation issue with all the discussions that can happen on the proposal. Please read the investigation for motivati…
Kangz updated
5 months ago
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![doomerror](https://user-images.githubusercontent.com/31386509/29750183-a03782a0-8b3b-11e7-9482-15f7622ce49d.png)
Added HD Texture pack from: https://mega.nz/#!68BUCDZS!PVv4gQSrrP0i6U0Huetqfn-WBXZ…
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I open the file "3D-Portrait-Stylization-main\data_demo_results\00016\result_texture_transfer\00016_face_fit_ortho_final.obj" by Blender.
However, it shows an undesired result as follows.
![1647…
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This would re-introducing an updated and improved version of the JS decoding pipeline, with multiple stages. Some of them already exist, if only implicitly. Making them more explicit and ensuring they…
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```
Hi,
I'm trying to load meshes into a scene using the method detailed in
https://code.google.com/p/jsc3d/issues/detail?id=52 and wish to use the
textures and materials from the imported meshes. …