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https://en.wikipedia.org/wiki/Emoticons_(Unicode_block)
Cut and pasting any of the characters here into the Unvanquished console makes a ? glyph appear.
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A few things that the `pause` command doesn't pause properly:
1) Things e. g. doors triggered for a certain amount of time: opening a door, pausing the game, waiting the timer's duration, then unpaus…
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I think building and deconstructing buildings should have impact on momentum, since destroying does.
This is related to https://github.com/Unvanquished/gameplay/issues/28
ghost updated
2 years ago
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Example in `pkg/unvanquished_src.dpkdir/configs/buildables/barricade.attr.cfg`:
```
humanName "Barricade"
description "Living alien wall.
Absorbs large amounts of damage and obstru…
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I just noticed yesterday that XreaL had adaptative lighting (sometime called HDR), and gh's wip tremulous has it too. That's something I would like to see in Unvanquished since ages but I didn't know …
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Bots can evolve in the middle of a fight, far from the overmind (just seen it happening few minutes ago). They should obey the same rules than human players instead.
Maybe the bot I've noticed evolvi…
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This is the settings I've used to get this build failure, based on current master:
```
BE_VERBOSE OFF …
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Hi!
When there is a lot of map, the menu for map is unpractical. You can't click directly on last maps, hidden. You must use the cursor key...
And, there is no information about the size. If you…
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As seen on #2014, some people also disconnected with some “Server command overflow” log on server, something the RmlUi Lua GC bug did not reproduced:
```
ELCOCO1981^* Server command overflow
```
…
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I think it could be interesting to allow wallwalking on buildables. See that dretch on your armory? Are you sure you want to fire that luci shot at it?
Another, and likely more interesting, side ef…