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**Describe the bug**
If there is a compatible asset assigned in the *LDR color Grading LUT* property of the *Display Mapper* component and *Enable LDR color grading LUT* is enabled shortly after, the…
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A Toolbox that can take the metadata from a clip in the primary storyline, then apply it to a new title above that clip.
Sam Pluemacher writes:
> So this is how it's currently setup, but ideally…
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**Describe the bug**
When the UI Editor's window is out of focus, scrolling it does not zoom UI elements. Focusing the Editor afterwards, updates the size and position of the elements.
**Steps to …
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**Describe the bug**
When launching Asset Processor while having an invalid project set in "C:\Users\user\.o3de\Registry\bootstrap.setreg" an error message pops with path to currently registered engi…
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**Describe the bug**
Placing an entity with another Directional Light Component disables all shadows in the Viewport. The shadows remain in the Game Mode.
After the second Directional Light is remov…
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**Describe the bug**
When the User creates a New Level the window appears in the upper-left corner of the Editor, which is inconsistent with the Windows version where the mentioned window appears in …
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**Describe the bug**
Colors are not rendered correctly in the MaterialHotReloadTest sample. The default color for the stripes should be gray instead of red. The shader variant field is rendered as bl…
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**Describe the bug**
When in Prefab Edit Mode, it is possible to click on the prefab header in the outliner to update its name. The name change doesn't stick because in this mode, the prefab template…
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**Describe the bug**
When editing x/y/z values in the PhysX Collider component the tab key will not move the focus to the next input field. The user must use the mouse to click on each input field b…
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**Describe the bug**
*Asset Browser* cannot find assets that are usable with components, such as shaderball_default_1m.fbx used in *Mesh* component. Only the project folder is visible in the *Asset B…