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A glass panel like this:
![rhj5mbq](https://cloud.githubusercontent.com/assets/18079316/14410412/90e33f9a-ff61-11e5-8447-e1448478340d.jpg)
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Generating navmesh on backfaces causes a lot of problems-- the clearest example would be a ceiling, where currently, navmesh gets generated **above** the room.
By default, Sketchfab uploads have ba…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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Hi!
I need to access the generated geometry to do some post-processing on it (i.e. grow plants on surface / other geometry) so I found that creating custom mesher using Transvoxel mesher code would b…
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Use case: creation of voxel models for GZDoom mods
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### Describe the project you are working on
Large addons such as a heightmap plugin and a voxel engine. Both of which come with multiple object types and many editors which are not tied to a single…
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Hello,
To start I'd like to say thank you very much for making this repo; I was scared of having to do dual marching cubes myself so this is really helpful for my project.
My real issue is that …
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### Acknowledgement of preliminary instructions
- [X] I have read the preliminary instructions, and I am certain that my problem has not already been addressed.
### What problem did you encounter?
…
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### Current status
* I've been intermittently following the development of `GDExtension` (the replacement for `GDNative` in Godot 4.0) since pre-alpha days.
* While there has been some recent im…
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**Is your feature request related to a problem? Please describe.**
I am trying to recreate some Minecraft mechanics:
1. Crouching:
Prevents you from falling from high places while crouching.
2. …