-
```
Assembly has duplicate references: lyuma.av3emulator (Packages/nadena.dev.ndmf/Runtime/nadena.dev.ndmf.runtime.asmdef)
```
Can be happened when we upgraded ndmf.
now, nadena.dev.ndmf.runti…
-
### Describe the bug
We cannot create new Project since VRCSDK 3.5.x is not released yet.
Please DO NEVER release VCC which requires unreleased versions of VRCSDK.
### To Reproduce
1. Click Crea…
-
MA Merge ArmatureのPosition Sync(位置追従)は当該GameObjectが非アクティブだと作用しないようです。
これは幾つかの場面で問題を引き起こします。
### 再現手順(一例)
1. アバターを用意する
2. アバタールート直下に衣装prefabを置き、Setup Outfitする (この時、衣装prefabはactive)
3. 衣装prefabをi…
-
-
### Is your feature request related to a problem? Please describe.
Like in most social VR games, it's possible to have so many people in a world/near you that the audio gets overwhelming.
### Descri…
-
You cannot upload your avatar.
I am getting the following error and my Unity version is 2022.3.6f1.
Does this version not work yet?
Refreshing native plugins compatible for Editor in 10.61 ms, fo…
-
### Describe the bug
Packages with `localPath` in package manifest (e.g. Av3Emulator) canot be installed with VCC 2.1.5
### To Reproduce
1. Create project with Avatars template
2. Remove cac…
-
# How would you like the feature to work?
This could be implemented in one of the following ways
- As a prim feature -
It could be a feature of a regular prim that hides objects and avatars insi…
-
As discussed in Discord: https://discord.com/channels/1001423276553285653/1001424777401077830/1173192109646413835
# Issue
If you use any proxy animations in your controller (such as a default on…
-
In versions up to ~1.7.4, the Lock Position of the MA armature would sync the scale value of the avatar's bones, but in later versions, the scale value is not sync.
If this is the intended change, it…