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It was mentioned in issue WebAudio/web-audio-api#312 that exposing the maximum number of channels would be useful.
Perhaps we should consider exposing this value along with some other implementation …
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Currently, the webaudio backend internally uses AudioBuffers chained together by AudioBufferSourceNodes' onended. These buffers need to be maintained regularly by the backend.
Web Audio has another…
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The following code reproduces the problem I described, but you have to listen very carefully to hear the noise.
I played music for ten seconds, and the noise came out nine times.
```c++
#include
…
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At https://github.com/web-platform-tests/wpt/commit/d5be80a86d4f938250c075ac12414ad47516969c#diff-f3873c920bd541f45825be596c3a4a6fR10 `options` should be `options.processorOptions` else the properties…
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We have another request for MIDI control! Fortunately, there is an easy solution
https://www.keithmcmillen.com/blog/making-music-in-the-browser-web-midi-api/
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like `nodemon` but runs tests through a browser. exposes full web apis like WebGL, WebAudio, etc. goal is fast TDD during the initial stages. similar to smokestack but more for development / fast relo…
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```
What steps will reproduce the problem?
1. context = new AudioContext(); // might be context = new webkitAudioContext();
2. var tamedContext = caja.tame(context);
3. tamedContext = undefined
What …
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Original [issue 1747](https://code.google.com/p/google-caja/issues/detail?id=1747) created by janesconference on 2013-05-25T11:37:47.000Z:
What steps will reproduce the problem?
1. context = new Audi…
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Ambisonic (4D W X Y Z) spatial audio, independent of number of speakers used to realize it.
Important abstraction to promote hardware independence as well as audio fidelity and content reuse.
https:…
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Use the Midi controller connected to the campfire to select the developmental phase being highlighted