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## Bevy version
main
bisected to #13497
## Relevant system information
AdapterInfo { name: "", vendor: 0, device: 0, device_type: Other, driver: "", driver_info: "", backend: BrowserWebGpu }
Chrome…
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Import with a file path, but without a list of names, "fails" silently:
```wgsl
#import "common.wgsl"
```
This syntax is very similar to C's `#include` that just imports *everything*, so I did…
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SSAO got merged in #7402, but there's still a lot we can do better.
## Performance
- [ ] Faster depth->world position (see reverted code)
- [ ] Render at half resolution and use a bilateral upsample
…
JMS55 updated
3 weeks ago
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### Housekeeping
- [X] I'm sure this issue is _not_ a duplicate
### Information:
vscode version: 1.80.1
vscode version 12.4.0
system version: macos 13.4.1
As per the question, my vscode ca…
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Hi there!
I am encountering an issue with WGSL's override feature in the following code snippet:
```wgsl
override AP_SLICE_COUNT: f32 = 32.0;
override AP_DISTANCE_PER_SLICE: f32 = 4.0;
over…
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`naga_oil` not being `stringify!` compatible severely hurts the viability of macro generated shaders.
To make `naga_oil` compatible we need
* Treat `# import` as `#import`.
* Ignore line bre…
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Follow up work on gfx-rs/naga#2428:
Introduce an enum for supported wgsl attributes and use that to guarantee exhaustive test coverage for these attributes.
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目前 WebGPU 下,如果在 Vertex Shader 中使用 `uniform sampler2D`,转译后会报错。
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Hi,
I am seeing the reappearance of the same issue described in the following issue which got fixed: https://github.com/brendan-duncan/wgsl_reflect/issues/52, the binding is not added to the resour…