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I see the MIT license in the code.
It would be nice to include one for the overall project -- either some CC variant to specify what's allowed, or perhaps just a clarifying statement that this is i…
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alright, so I've made a special list of goals for the project we can look around. If you could, you set this issue as some sorta of milestone.
**Major Goals:**
- [x] Make every playable characte…
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If you think of software like Blender it becomes clear, that editing a 3d volume is a very difficult task,
which requires versatile tools. But which functional, that we can provide, would be most use…
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UIs are 2D, the world is 3D.
We have 3D editing.
We have a great 2D UI framework (CEF).
We don't want to invent a 3D UI since its
* hard to control
* hard to look at
UIs need to be easy.
…
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**Description of the bug**
When I use ctrl-s to save my Unity project, it will on occasion spit out the following error
```
Saving Prefab to immutable folder is not allowed: Packages/com.yasirkul…
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@
re PR: arendst/tasmota#
Please add the new feature to the appropriate article in [Tasmota documentation](https://github.com/tasmota/docs)](https://tasmota.github.io/docs/BUILDS/)
Something ap…
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### Describe the project you are working on
3D character game
### Describe the problem or limitation you are having in your project
The current AnimationTrackEditor allows select only one tra…
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Hi @zapthedingbat,
The project appears to still get commits every once in a while, but I notice there hasn't been a release in over 2 years.
Within Obsidian v1.5.3 it appears this community plug…
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### Describe the change or feature you'd like to see added to HandBrake:
I work a lot with creating 3D animation and VFX, which is usually rendered in image sequences (e.g. image0001.jpg, image0002…