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## What problem does this solve or what need does it fill?
`bevy_utils` is a collection of unrelated utilities for Bevy. Utility modules/classes/libraries are generally frowned upon in the programm…
doonv updated
1 month ago
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**Description**
I'm hitting `error: cast() argument of incompatible type!` when compiling bevy's shaders (https://github.com/bevyengine/bevy) with DXC when doing debug builds. It compiles fine when n…
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hi, I want to use the crate in wasm. look like this:
```rust
#[wasm_bindgen]
pub fn run() {
App::new()
.insert_resource(Msaa { samples: 1 })
.insert_resource(ClearColor(Col…
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Hi, I have started to do some work with Bevy and .wgsl shaders but I've encountered that when `#import` statements are present in file there are lsp error messages for bevy_pbr imports. I use nvim wit…
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It seems that the current version of the library is not compatible with the latest version of Bevy (0.12).
> the trait `bevy_app::plugin::sealed::Plugins` is not implemented for `(VertexPullingRend…
w512 updated
4 months ago
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cargo-apk is in nix https://github.com/NixOS/nixpkgs/blob/nixos-24.05/pkgs/development/tools/rust/cargo-apk/default.nix#L19
and works.
i am working on adding xbuild but it looks like it's downloadin…
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Our game has several asset collections, and we use preprocessing to convert our textures to BASIS-LZ
Whenever we run our app with the preprocessing flag the AssetCollections never seem to get loade…
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This manifests as a user double-clicking the app, and the app "opening" but immediately closing before a window is even created.
If you run the app from the terminal exactly like this:
```
open b…
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First of all, thank you for the brilliant project! I learned a lot from foxtrot!
I just learned almost everything by learning "how foxtrot did it". Here're some thoughts because I just finished lear…