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Basically, the regular expression used in Universal Shaping engine doesn't allow subjoined consonants after right-side vowels (visually hanging under them), while Tai Tham seems to be using them.
Spe…
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We don’t have this pattern on the web today and I don’t think that we should introduce it.
I can’t see a good reason to have this API over one that returns a new object each time. Both versions of th…
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- Unity 5.6.2p1 + GVRSDK for Unity 1.6.0, Cardboard SDK.
I used to be using Unity 5.3 with GVRSDK 1.2.0 and successfully overlay my own uGUI Button on the screen when `GvrViewer.Instance.VRModeEnab…
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If you're interested, I found and fixed a bug that caused the engine to prematurely declare checkmate against the computer (it's in my fork of ChessCore, specifically near the start of Engine.AiPonder…
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Summary:
When loading & switching devices on iPhone X, the main thread freezes. (not shutdown)
Strangely, I checked on iPhone 6s, iPhone 5s, but it did not happen.
Found using:
* Google VR SDK …
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Given that there is already an Android port and stereoscopic rendering it would be awesome if it would be possible to integrate with Google's Cardboard system, see:
https://developers.google.com/cardb…
poVoq updated
6 years ago
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Hi all,
I have recently acquired a used Eleksmaker A3 Pro. The machine seems to be functioning correctly. However, I am seeing some distortion when burning a vectorized version of an image.
This…
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Join in for the weekly Monero Research Lab meeting.
**When**: Monday, 8 April 2019 @ 17:00 UTC
**Where**: #monero-research-lab (freenode/matrix)
**Agenda**
1. Greetings
2. Roundtable
a. Sa…
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This is a work log of a "OSS Gate workshop".
"OSS Gate workshop" is an activity to increase OSS developers.
Here's been discussed in Japanese. Thanks.
## 作業ログ作成時の説明
以下のテンプレートを埋めてタイトルに設定します。埋め方…
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In "Stereomode" With Cardboard Cameras (Camera Left and Camera Right) the Reflections on the Unity Water Prefab "WaterProDaytime" are wrong rendered. In the "2D-View" the reflections are correct rende…