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一時停止画面から画面を再起動したときにdeleteされてないオブジェクトがあると発覚したので、これを機に全調査する。
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- [x] Movement-Controller needs to be written
- [x] Movement-Controller needs to be tested within a sample scene (e.g. Test Scene that
can just be ignored by .gitignore)
- [x] Movement splitted in Cha…
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Raycasting (with Physics.RayCast or Physics.RayCastAll) against CharacterController frequently reports wrong results.
**Steps to reproduce:**
In repro project:
1. Launch scene
2. Check editor wh…
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When editing prefabs after changing something, doesn't really matter what, but for example when assigning an animgraph, the editor crashes with an assertion failed msg with "!IsDuringPlay()".
I do…
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### Describe the bug
Whenever i launch the game and hover over any of the games the application crashes and says the graphics drivers vulkan thingy isn’t working. I can explore the complete UI even e…
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**Mods:**
```
- LateGameUpgrades - 2.8.5 (status: enabled/disabled)
- MikesTweaks - 2.0.1 (status: enabled/disabled)
- Dependencies - (018cbd9e-9609-241a-5021-44e2bb4020a1) Profile Code
```
…
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existing code maps to Nakama stuff; it may be a pattern worth repeating, or it may be easier to scrap
if migrating it, things could work as so:
1. `PlayerManager.gd` becomes "automatic" game lobby, …
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# Brief
As it stands right now, our `CharacterController` class is responsible for the following things:
- Read and Report Player Input
- Handle Movement and Inertia
- Shooting logic
This is …
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I get Lot's of errors when adding a CuboidCollider to the scene. Just from adding it
like
```
Uncaught TypeError: Cannot read properties of undefined (reading 'x')
at Object.current (Chara…
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![image](https://github.com/issuimo/PhasmophobiaCheat/assets/58307867/2d346fda-b5e9-4560-83b3-68edc104fed2)
that button "Intereact" won't work
` public static void Interact()
{
Debug.Msg("Tr…