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newnoiseanand
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omgd-headless-test
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18 cleanup code
#19
newnoiseanand
closed
9 months ago
0
cleanup code to move as template for `omgd code godot3-dedicated/example`
#18
newnoiseanand
closed
9 months ago
0
6 bullets hurt
#17
newnoiseanand
closed
9 months ago
0
adds bullet firing from guns
#16
newnoiseanand
closed
9 months ago
0
try lowering CPU utilization on compute instance when deploying, throttle messages or limit server framerate
#15
newnoiseanand
closed
9 months ago
1
4 players have guns now
#14
newnoiseanand
closed
9 months ago
0
9 existing players populate at actual positions
#13
newnoiseanand
closed
9 months ago
0
smoother movement, input sets as target
#12
newnoiseanand
closed
9 months ago
0
adds label for user id on characters
#11
newnoiseanand
closed
9 months ago
0
2 make game lobby code
#10
newnoiseanand
closed
9 months ago
0
existing players should populate at actual positions on new player join
#9
newnoiseanand
closed
9 months ago
0
add ID of player above icon
#8
newnoiseanand
closed
9 months ago
0
track player "kills" with scoreboard
#7
newnoiseanand
closed
9 months ago
1
players should lose health on getting hit, 5 hits to die, which refreshes health
#6
newnoiseanand
closed
9 months ago
0
players should be able to "fire" a gun such that a collision event occurs
#5
newnoiseanand
closed
9 months ago
0
players should be able to "aim" a gun that tracks key movement to aim ala asteroids, rpc calls for movement
#4
newnoiseanand
closed
9 months ago
0
player movement via rpc calls should work, feel a bit better and be more precise than existing example
#3
newnoiseanand
closed
9 months ago
0
make game lobby code - might be best to happen automatically and "pop" players into the game ala existing demo
#2
newnoiseanand
closed
9 months ago
0
Choose to migrate or scrap existing code
#1
newnoiseanand
closed
9 months ago
1