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A nice effect can be achieved if the "base" color of points (e.g. from classification renderer or from attribute by ramp renderer) is combined with a shade of gray from another attribute - especially …
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The sediment nodata color ends up looking like a "high" value with the current color styling. Find a better styling for sediment.
This also means slightly reprocessing the data and uploading again …
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Any chance the Lab L* transfer function can be added to LUTcalc?
The Lab OETF is basically like the sRGB OETF / tone curve/ whatever but uses a gamma of 3 spliced onto a small linear ramp instead …
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**Describe the bug**
vim :terminal is not using high custom colors for bolded colors, as is done for most other terminals (at least: xterm, gnome-terminal, konsole)
This only occurs when "termguic…
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Adding support for `renderer` objects could help support features like https://github.com/R-ArcGIS/arcgislayers/issues/119 and https://github.com/R-ArcGIS/arcgislayers/issues/106 from `{arcgislayers}`…
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the color ramp converter menu is empty
![image](https://github.com/user-attachments/assets/4f5749e5-b3b8-4443-861b-eb8cd998a4f8)
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The bug can be reproduced with any of the scripts of XLand. You can see that in the following image, on the side of some ramps, instead of gray terrain, there is just white (which is simply the backgr…
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@saleiva @javisantana @fdansv
I've been thinking a lot about auto styling and have been looking at it more critically within different contexts now that it is available in the builder.
I think that…
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i installed this addon thinking it could make color ramp compatible with gltf export but apparently it still doesn't work.
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### Godot version
Godot 4 alpha 6
### System information
Windows 10 NVIDIA GeForce GTX 1050
### Issue description
When creating custom lighting in a shader, the attenuation looks very g…