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When opening files in hidden directories (starting with a dot on Linux) with `{"navigateToCurrentDirectory": true}` following error comes up in a modal window:
`Error: "Directory not found: """`
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I wonder if this neat reimplementation can support Linux. I tested it in ArchLinux but I had the modify one path to a font file (PR #4) to fix one issue, however, the game will crash after the first i…
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I need to document what Layers are and how to use them. Raw notes from chat w/ @KallDrexx:
## Layer
- Composite sprite.
- Drawn once to a buffer.
- Can be "scrolled" which will wrap pixels in …
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**mbendary** created:
https://orchard.codeplex.com/workitem/21113
Hello,
I am using release 1.8.1. I created two taxonomies: Products and Services. Each has two items as child nodes. After creating …
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I have a taxonomy with more than 3000 terms. I tried to put a taxonomy field referencing it in my content type, but the autocomplete results take between 5 and 10 seconds to appear. During this time t…
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Nuget reports this package is incompatible with UWP, Monogame supports UWP and it's simply a wrapper for the normal Win32 app. Are there anyspecific limitations in UWP that is making supporting it dif…
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There are a couple topics on the forum and at least one issue here (#5094) of games crashing with a "SharpDXException: The parameter is incorrect" in `CreatePixelShader()`. Often this is because the G…
Jjagg updated
4 years ago
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I am trying to use this method to upload files and images to matrix server
```
private fun uploadContent(context: Context, contentStream: InputStream?, filename: String?, mimeType: String?, uploa…
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*Memory allocation type*s are designed around Vulkan's types but these doesn't map well to other *GFX API*s and adds an unnecessary indirection. Types should be: *GPUOnly*, *SLOW_CPU_GPU*, *FAST_CPU_G…
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# Compatibility Report
- Name of the game with compatibility issues: Darza's Dominion
- Steam AppID of the game: 1895130
## System Information
- GPU: NVIDIA GeForce GTX 1070
- Driver/LLVM ver…