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discosultan
/
penumbra
2D lighting with soft shadows for MonoGame
MIT License
314
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NOT AN ISSUE - Thanks to project owner.
#42
poynty
opened
9 months ago
0
Drawing non-affected Elements like in HelloPenumbra doesn't seem to work
#41
BratPfanneTV
opened
10 months ago
0
Limit the penumbra effect to a specific area?
#40
krfgbhoiaeuzr
opened
1 year ago
2
Support for MonoGame 3.8.1
#39
Derposoft
closed
1 year ago
3
Smaller Render Targets
#38
kiddkaffeine
opened
2 years ago
0
FNA-XNA Support?
#37
kiddkaffeine
opened
2 years ago
0
Transforming Penumbra with Camera?
#36
Aternix12
closed
2 years ago
2
Normal map support
#35
alberteddu
opened
2 years ago
1
Installing Penumbra
#34
KristopherJR
closed
2 years ago
5
Add circular hull factory method
#33
captainkidd5
closed
2 years ago
2
Occluded ShadowType working incorrectly?
#32
PerhapsQ
opened
3 years ago
2
Upgrade to MonoGame 3.8
#31
discosultan
closed
3 years ago
0
Support MonoGame 3.8
#30
MichalKubik
closed
3 years ago
5
[Question]: Is there a way I can change the layer depth at which individual shadows are cast?
#29
captainkidd5
closed
3 years ago
2
Not Updating on Hull removal.
#28
Superschnizel
closed
4 years ago
8
Stretching viewport to window bounds
#27
DeanReynolds
opened
4 years ago
0
Visual artifact
#26
DeanReynolds
opened
4 years ago
0
[Question]: Is there a way to detect which hulls are affected by light?
#25
scott-lin
opened
5 years ago
3
How to use it within a tileengine?
#24
EnemyArea
opened
5 years ago
0
Tweak color of unlit areas
#23
fr0
opened
5 years ago
0
No lights drawn on WindowsDX
#22
ddruganov
closed
5 years ago
3
Support for MonoGame 3.7.1
#21
fr0
closed
5 years ago
5
PointClamp Penumbra and RenderTarget2D again..
#20
ddruganov
opened
5 years ago
2
Penumbra with RenderTarget2D and PointClamp sampler state
#19
matt-clegg
opened
5 years ago
2
.NET Core Support Possible?
#18
richard-hajek
closed
1 year ago
14
Shadows casting in weird directions
#17
harrisse
closed
5 years ago
1
[bug] Occluded shadows aren't working in the DesktopGL port
#16
kobdak
closed
5 years ago
3
Unable to build without this specific change.
#15
ghost
closed
5 years ago
8
Penumbra Showcase [show us your creation(s)!]
#14
BlizzCrafter
opened
7 years ago
13
Penumbra Physics!
#13
BlizzCrafter
closed
7 years ago
2
SharpDXException was Unhandled
#12
ghost
closed
7 years ago
8
Possibility for light to ignore specific hulls
#11
Plutis
closed
7 years ago
3
[Request] Penumbra OpenGL port
#10
TheZNC
opened
7 years ago
12
[Feature Request] UWP support?
#9
SlowRoasted
opened
7 years ago
5
Can't figure out transform matrix Please help.
#8
Ivaylo-Korakov
closed
7 years ago
3
[feature?] realistic shadows from topdown viewed shapes
#7
InfiniteProductions
opened
8 years ago
2
Feature: provide a way to attach lights/hulls together
#6
InfiniteProductions
opened
8 years ago
2
Light Origin: invalid value allowed
#5
InfiniteProductions
closed
8 years ago
1
[DOC] light origin need more explanations and example
#4
InfiniteProductions
opened
8 years ago
3
Complex Hulls
#3
bernardoGM
opened
8 years ago
8
Documentation improvement
#2
InfiniteProductions
opened
8 years ago
4
ResourceContentManager not defined in PEnumbraComponent.cs source
#1
InfiniteProductions
closed
8 years ago
5