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**Describe the bug**
- Partway into the ride, either SS2k stops updating resistance or it's not updating enough to cause the stepper motor to turn.
- Gear +/- buttons in QZ don't have any impact…
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Hi everybody! I hope everyone is staying safe and staying well during the age of COVID−19 that we're all in. With all of us having more time on our hands, I thought I'd post my latest .ini file settin…
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Hi,
I cloned the Oculus fork of UE from here: https://github.com/Oculus-VR/UnrealEngine
Checked out branch oculus-5.3.
Also cloned the main branch of: https://github.com/oculus-samples/Unreal-H…
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Hi!
First of all, awesome job on this plugin, I am really excited about it! :)
I noticed that when I use this plugin, I get no (useful) stacktrace when something panics.
Here is the code:
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I have build from master and when I run the simple example I got:
[EE] Failed to issue command 08: 17 00 01
[EE] Could not read config from the firmware
resolution: 0 x 0
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Hi,
First of let me say what a great repo this is! I'm using it for my master thesis in computervision.
I've added CameraUtils.MediaCaptureProfiles.HL2_1280x720 to the enum for CameraUtils. Howe…
D49ll updated
5 months ago
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The current code is based on the SDK v3.1.1.2 lowPower beacon example, which seems to last on a coin cell for a couple/few weeks. There is also a git repo with a power optimized firmware here: https:/…
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I created the file ET_for_glasgow_test.py with a mininal implementation of the eye-tracking object for debugging purposes.
Using the latest version of the eye-tracker code to run this, I get the fo…
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In order to do calibration on the most useful part of the screen, we could scale the calibration area down. I think by default, it uses 88% of the screen, but we only need a small area around the fixa…
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Hi,
Very excited to see this project. I wasn't sure the best way to contact you so I figured I would post an issue here.
I started on converting your hand drawn schematic.
![wip](https://cloud.githu…