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Works as expected in thirdperson (PAC Editor, Thirdperson addons, etc), but does not apply movement changes in firstperson. Perhaps the lack of it being "drawn" is the cause?
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Using MXAO from ReShade looks nice but bleeds through the first person body and hand models. The following post I found on the same issue from ReShade states that it's the game's fault: https://reshad…
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**Name**: Avatar Size and First Person Controller Parameters
**Purpose**: To publish some guidlines in advance about the expected size and scale of default avatars, and the features of the first pe…
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hi I'm wondering if there's any way to make item only appear in first person and not render in the players hand, or have the ability to control the size of the held item only in 3rd person/1st person?
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Sometimes a first person/flycam feels far more natural than one based around rotation on axis as per the current camera.
One such use case is carving a tunnel using subtract - it's very difficult to …
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For some relationships where there are multiple short paths, I don’t get the one I want.
The first query below returns a common visitor, Fabricius, Johan Christian
**WHAT I WANT TO SHOW** is that…
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### Describe the bug
As of #2011, noclip speed is multiplied when in first person as if I was aiming, either on foot or in vehicle (must enter whilst in first person).
### Steps To Reproduce
1. Go …
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Intermediate Software Development
Sam Mangham, Ed Parkinson, Chiedozie Okorie,
Afternoon of 8 October 2024, 13:00-17:00
[EPSRC CDT in Quantum Technology Engineering](https://qte.ac.uk/)
Note…
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In recent update Hinterland added first person gloves models, Deerskin Gloves do not have it.