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Godot GDMP captures both body motion as well as facial expression using Google Mediapipe through GDExtension
https://github.com/j20001970/GDMP-demo/issues/15
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That would be great to upgrade sdk (possibly migrate to GDExtension) and maintain it for upcoming Godot 4.0
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in editor if calling set_mesh_library on a grid that has already items it crashes.
this where debugger leads:
![image](https://github.com/user-attachments/assets/10fb3c3d-fe0e-4c2c-9561-bf143c47e3b…
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### Describe the project you are working on
A box2d physics server GDExtension.
### Describe the problem or limitation you are having in your project
Having to support compilation for both add-on a…
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### Godot version
v4.2.2.stable.mono.official [15073afe3]
### godot-cpp version
4.2.2
### System information
Godot v4.2.2.stable.mono - Manjaro Linux ZEN SMP PREEMPT_DYNAMIC - X11 - Vul…
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### Description
Add WebAssembly libraries
### Implementation ideas
_No response_
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### Describe the project you are working on
Godot :slightly_smiling_face:
### Describe the problem or limitation you are having in your project
GDExtension classes are treated as opaque binary blob…
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Hi there,
I defined the following function in my gdextension:
```
#[func]
fn add_two(&mut self, a: f32) -> f32{
println!("a:{}",a);
return a + 2.0;
}
```
The…
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### Godot version
4.2.1
### godot-cpp version
4.2
### System information
Windows 11
### Issue description
`Control::gui_input` is not exposed and `Control::_gui_input` is not its GDExtension co…
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### Godot version
4.3-beta1
### godot-cpp version
4.3 - sha 45be6d0bd4e6901d47d97bed2a18af0f76450eab
### System information
Windows 11
### Issue description
In Godot 4.2, with a …
Naros updated
4 months ago