-
```
While the Blender built-in glsl system may be clunky to port over, the ability
of having custom shaders is really important in my opinion.
In Blender/BGE the better reference to use is the work …
-
```
While the Blender built-in glsl system may be clunky to port over, the ability
of having custom shaders is really important in my opinion.
In Blender/BGE the better reference to use is the work …
-
```
While the Blender built-in glsl system may be clunky to port over, the ability
of having custom shaders is really important in my opinion.
In Blender/BGE the better reference to use is the work …
-
The following GLSL code compiles in every GLSL implementation I have immediate access to: glslang, WebGL and Apple GLSL.
```
void main(void)
{
int y;
for (int x=0; x
-
**Environment:**
- OS: Linux
- GPU and driver version: AMD MESA
- SDK or header version if building from repo: 1.3.289
- Options enabled (synchronization, best practices, etc.):
**Describe …
-
Sample ID:
> cannot convert from ' flat in lowp int SampleId' to ' temp mediump uint'
Sample Mask:
> cannot convert from ' flat in implicitly-sized array of highp int SampleMaskIn' to ' temp medi…
kvark updated
8 months ago
-
```
We've shuffled some of the build setup for the translator-- we should update
the wiki instructions on building the translator standalone, if necessary.
```
Original issue reported on code.google…
-
```
We've shuffled some of the build setup for the translator-- we should update
the wiki instructions on building the translator standalone, if necessary.
```
Original issue reported on code.google…
-
Whatever version of GLSL that WebGL uses requires the loop bound for `for` loops to be completely static, it doesn't appear it is even allowed to be a uniform. As a result, both the gaussian and morph…
-
Add an intrinsic like this one from https://github.com/llvm/llvm-project/blob/cfb86ae7497e43e9221ab890221789ae320381e9/llvm/include/llvm/IR/IntrinsicsDirectX.td#L25C1-L26C118
to
https://github.com/…