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# GLTF High Level Overview
GLTF stands for Graphics Library Transmission Format, and is an industry standard file format for representing 3D scenes developed by the Khronos Group (known for OpenGL, V…
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After the texture format error I'm getting the following NullReferenceException:
NullReferenceException: Object reference not set to an instance of an object
System.IO.File.WriteAllBytes (System.S…
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### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3…
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I have been working from the base work of @whoisryosuke's [play/gltf-r2](https://github.com/whoisryosuke/wgpu-hello-world/tree/play/gltf-r2) on loading assets of .glb format and .gltf format
I thin…
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The lighting in Simple PBR is essentially the same as the Defold default model lighting - very rudimentary.
It is intended that up to 4 dynamic lights are supported. With possibly Point, Spot and Di…
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I'm getting JsonReaderException when trying to import GLTF in runtime. I tried all related solutions in issues part, they don't work for me. What I am missing?
This is the code I used;
```ruby
if…
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I tried to display the following model with QMV.js.
https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/BoxInterleaved
However, it seems that it does not correspond to the interleav…
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## Godot version
4.0 beta10, beta11, beta12
## System information
Windows 10, Nvidia GeForce GTX 1060 (528.02) / Vulkan
linux mint Nvidia GeForce GTX 1060 / Vulkan
## Issue description
re…
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## Introduction
![gltf](https://user-images.githubusercontent.com/7914428/95641028-34188780-0aa0-11eb-94e9-6fbcd01fa93d.png)
glTF is the new, open source standard for 3D data. It is a node-based f…
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- [ ] look into using gltf as material format