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**Is your feature request related to a problem? Please describe.**
The approach to Missions are changing to follow a more generic/step based approach. An example Test Drive mission has proved the conc…
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Locks the Chosen missions behind the plot.
Specifically:
Revealing the Strongholds requires that either you have killed a Codex, or that you have completed the Black Site.
Unlocking the Stronghold …
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4 problèmes à résoudre en même temps :
- `actionIndex` peut ne plus exister ou correspondre à un autre contrôle à l'exécution du setTimeout.
- Sans le setTimeout de "retry", une dernière moficatio…
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### Problem Description
Something that would help new players especially is if more jobs led into stories and small mission chains. These would occur far rarer than if you went to the spaceport for…
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With this mod, the game usually micro stutters every 4-5 seconds and crashes very frequently. Like every 2 missions or so. I'm using CLEO without any mods and GTA SA 1.0
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Security hardsuits are way too sluggish and weak.
There should also be a secondary security hardsuit with very little speed penalty and very little armour, especially for #633 missions that aren't ag…
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It would be nice, if somehow already "successfully finished" missions would be marked. I don't play that often and mostly don't remember which missions I already had. This should also have an option l…
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It would be useful to import .txt files created in Mission Planner or APM Planner and export them in the same format.
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On a une BDD sous format Excel : https://docs.google.com/spreadsheets/d/1I-zDX2ZhQm6xIO_0obuRDTHXFhXYKWVbTMSamUTJjQ4/edit#gid=0
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Integrate acoustics into mission code