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Currently Aquarium renders directly to the framebuffer the window system gives to it. The framebuffer size is determined by the GLFW window size (and DPI), which means the maximum will be limited by s…
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*Related to https://github.com/godotengine/godot-proposals/issues/1725.*
### Describe the project you are working on
The Godot editor :slightly_smiling_face:
### Describe the problem or limi…
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I love the snappiness of the current beta, but I wonder if we can keep that, but also keep some offscreen dweets. My real wishes (numbered to assist discussion, emphasis for clarity not because I'm an…
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https://twitter.com/jgthms/status/802130369881534464
![Rendering Graph](https://pbs.twimg.com/media/CyG9Hz5WQAQWnVe.jpg:large)
The majority of the page is offscreen and perhaps should be rendered …
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When the VIC4 attempts to render a sequence of characters that sstarts offscreen to the left (eg gotox = $03f0), it fails to do so. It seems like if after a single char the x position is out of range …
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## Your version of TTT2 (mandatory)
Leave one of the following:
- Workshop version from Steam
## Describe the bug (mandatory)
When `render.RenderView(...)` is called with a non-screen-size…
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Hi, I was wondering if it is normal to get an out of focus image when rendering both on and offscreen. For some reason, only the very first image I get is fine, but the subsequent images are the pixel…
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It has been noted that there is a significant performance hit when using a custom font (.otf or .ttf) vs the default or other browser-fonts (see [this post](https://stackoverflow.com/questions/5401055…
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There are sharp inconsistencies in how rendering to 3D textures works across platforms and browsers, and it's unclear what the correct behaviour is since it isn't specified in much detail in the eithe…
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Perhaps there is a way to emulate Opera's "Fit to width" feature (picture attached). From the QtTestBrowser's source code:
```
void WebViewGraphicsBased::setResizesToContents(bool b)
{
if (b == m…