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As per the recommendation under the [project constraints section](https://nus-cs2113-ay2223s2.github.io/website/admin/tp-constraints.html#recommendation-cli-first) of the module website:
![image.png]…
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According to the Constraint-Typing-Preferred
"One-shot commands are faster over multi-step commands. If you provide a multi-step command to help new users, it is recommended that you also provide a o…
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According to Constraint-Typing-Preferred,
one-shot commands should be there for advanced users to type commands in one-shot fashion
![image.png](https://raw.githubusercontent.com/nus-cs2113-AY2223S…
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Not sure how to fit it into the controls, but I think this would be fun for FFA at least, but possibly even useful in CTF.
The idea is simply after energy is used up, it's possible to get an extra …
ghost updated
4 years ago
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Worms need to be able to be dumped with a bowl.
It's impossible to clear a bunch out having to load one by one into a bowl, then one by one bowls into buckets.
There's also WAY TO MANY
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### Describe the project you are working on
An action 3D game
### Describe the problem or limitation you are having in your project
I'm facing a problem with playing action animations, like attack,…
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How to download all data in one shot? Do we have to download the data split one by one? It is so difficult to do that.
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If attack is pressed down while reloading, one shot will be fired during the reload. Need to be investigated why this is happening.
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**PLATFORM and OS or BROWSER:**
local tiles, Win10 version 22H2
DCSS 0.30-a0-788-ga5e9a8b7f5
**DESCRIPTION:**
Worshipping Uskayaw; ~5 yaks + 2 death yaks got paralyzed. I stabbed 2 of them, Pain…
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Currently, the APIC timer is configured to run in periodic mode. This will needlessly wake up the CPU, so let's replace the periodic timer with a variable one-shot timer instead.