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Frionil Fang's recipe reproduced this for me:
This reproduces for me with just a basic default prim. Create a cube, set it to 100% transparent, pick it up. Have highlight transparent off, attach it. …
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**Description**
On Vulkan (win11) with wgpu 23, every single of my indirect dispatch is now preceded by a vkCmdDispatch that I never dispatched myself. The dispatch seems to copy the indirect args …
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Add configurable PBR debug modes that can display the depth buffer, vertex attributes (normals, tangents), material properties and textures, normal-mapped normals, etc for debugging purposes.
I alr…
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following the installation instructions:
https://github.com/StreisandEffect/streisand/blob/master/Installation.md
# Expected behavior:
Install all the necessary packages without error
### Actu…
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### Environment
ExtraFPS
### Description
Reset default tone mapper to ACES instead of Khronos Neutral.
This also includes setting Tone Map Mix to 70% as it was previously.
### Reproduction steps
…
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bug report:
custom skybox function broken
the edge of volume cloud flickering
the falling water seem to be unconnected from some angle and have a very bad looking while standing close
suggestion…
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Blender 2.93.9
last github repo
windows 10
Project example : https://github.com/onelsonic/armory_tests/raw/master/armoryPBRmat.7z
In Blender if we use a "Principled BSDF" material node everythi…
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Hello, I have the following error compiling the pbr example on mac (10.11.6, El Capitan).
```
Compiling wgpu_rust_renderer v0.0.3 (/Users/da1/Sources/rust/wgpu-rust-renderer)
Finished dev …
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pbr version conflicts. work around `pip install -Iv pbr==0.11.0`
First attempt to fix will be made June 2nd.
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## Bevy version
So far this panic has been reproduced on the following versions of Bevy:
- v0.13.2
- v0.14.0-rc.3
## Relevant system information
- `SystemInfo { os: "Windows 10 Home", ker…