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**[Original report](https://bitbucket.org/ompl/ompl/issue/482) by Anonymous.**
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Hello,
I have installed ompl using cmake and make.
But when I launch the app …
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Hi,
I was experimenting with the library and saw that
```
julia> Quadrangle Triangle
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Hi,
I would like to apply `Mesh.threshold()` to cell data, and simply passing `useCells=True` does not work. So I used Mesh.mapCellsToPoints() and it works (with `useCells=False`), but the resultin…
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Hello,
I was wondering how the compression algorithm and the decompression algorithm work. With Draco, n-polygonal meshes can be compressed. However, only triangle meshes are created during decompres…
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here is a raylib_modified.h that works with python 3.9 and the current as of a few days ago raylib master
/**************************************************************************************…
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Hi,
I played with your code a bit. I did as follows:
- BVH was turned into a template with `Object` as its argument
- The whole implementation of BVH was moved to the header and marked `inlin…
zkoza updated
4 years ago
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Hi. I try to migrate from Cocos2d-JS to PIXI.js and have few questions about UI generation:
- Is it any way to avoid breaking batch when use PIXI.mesh.NineSlicePlane, cause every new slice-9 elemen…
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Currently in many situations it's hard to select adjacent mapmodels. Since engine change + lod support , meshes can be used more widely on maps - thus, after discussion with some other mappers, we thi…
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Following 078fd379cc550976ab6264feed6a44767de48afc for #195, `python docs/examples/ex04.py
```
NameError: name 'InterfaceMesh1D' is not defined
```
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The existing interactive rendering can be seen (Windows only) by:
* Build using visual studio and set path to resulting binary (eg. ~FGBL/bin/win/x64/vs19/release)
* cd ~FGBL\data\base
* fgbl view …