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```
Could not find dependency: Uconomy, Version=1.0.4.0, Culture=neutral, PublicKeyToken=null
Error in MulticastDelegate PlayerDeath: System.Reflection.TargetInvocationException: Exception has been …
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While reviewing different DSL generators, came across this.
From the performance perspective, this one is beating the others. However, from the `maintenance` perspective this looks slightly complex (…
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Hi There,
I've built a bigger version of the mearm and trying to implement the kinematics on it. I think I have most of it working, but struggling to get the sizes right. My part lengths are differen…
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We should add a Servo class, or more likely, a series of Servo classes (e.g. `Servo180`, `Servo360`...). I'm not sure what the variety of different servos is like, but perhaps there needs to be much c…
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In Realism Overhaul and its counterpart RP-0, we are implementing the concept of Avionics systems. The basic idea is that avionics aren't all powerful, and have limitations in how much craft they can…
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After coming across this wonderful project, I saw [an issue in the Crystal disassembly planning a MIDI importer](https://github.com/kanzure/pokecrystal/issues/58), and after studying the music macro f…
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We should start defining some main objectives.
I think it is important to have an aim before choosing if Positron will be a static/dynamic programming language, or if it will be oo, functional, or w…
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An extremely useful potential feature currently missing from DART is the ability to freely move BodyNodes between Skeletons. I have a proposal for how this could be added to the latest memory_manageme…
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Hi, I'm using build #124, and I have two errors with Assembly line, the first one is that when I put a robotic arm, it doesn't have any texture, so it's invisible. And then, when I placed a line of co…