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### For?
S&Box
### What can't you do?
There is no way currently in shadergraph to use i.vTangentUWs & i.vTangentVWs respectivly. Mainly need these for part of a parallax effect where i can fetch th…
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An HDRP version would be perfect
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### For?
S&Box
### What can't you do?
Cant do sqrt op's without setting up a custom node. sqrt really should be included by default.
### How would you like it to work?
an additional `Unary Node` …
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### For?
S&Box, Other
### What can't you do?
Cannot open the generated shader from within shadergraph to quickly debug the output. I don't really see any reason you shouldn't be able todo tha…
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### Original issue opened by:
@njannink
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With the upcomming release of Apple VisionOs what will be the vision of MRTK for supporting this and the Apple Vision Pro.
Would love some insights to …
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### Description
In Multiplayer Playmode the editor window that opens for a Virtual Player once popped up the reminder to set up Unity's cloud services (although nothing needed to be set up). After …
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### Describe the bug
When you attempt todo `ctrl+a ` for example in a text property within shadergraph instead of selecting all the text in the textbox all the nodes in the graph itself are select…
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I tried building the latest version from git but got this on the last few lines (I can supply more of you want):
collect2: error: ld returned 1 exit status
source/creator/CMakeFiles/blender.dir/build…
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I just tried combining `[thi.ng/geom "1.0.0-RC3"]` with quil and it breaks the `:p3d` and `:p2d` renderers. The default renderer works fine. It seems to be a dependency conflict essentially caused by …
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# How would you like the feature to work?
Physically based shader system:
1. Real physical based rendering materials that represent how objects accurately look in real life; e.g. metals, ceramic…