-
```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
-
```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
-
```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
-
```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
-
```
What steps will reproduce the problem?
1. Attempt to run either of the above examples from the 'Other' menu
2.
3.
What is the expected output? What do you see instead?
Force closes is what happen…
-
Hi, guys
I try to use flump to create animations of heroes. My animation contains over 500 frames. When I used SpriteSheets with Starling for creating 200 identical animations in a cycle, my applicati…
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- cocos2d-x version: 3.17.2
- devices test on: Win32
- developing environments
VS version: 2017
Creating a UIButtons with individual sprites and activating Scale9 works as expected,
But as…
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The piskel program crashes when i import images or just try to close the program. It's not really much of a crash: the program goes unfocused and gives error sound when I click, though nothing is lost…
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There is too much memory used and causes issues like:
- Game crashes on basic mobile devices
- The game has slow loadings
- More battery is consummed
- For extended play time, the game wil…
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**Describe the project you are working on:**
N/A
**Describe the problem or limitation you are having in your project:**
Creating AnimatedTexture resources from a lot of frames is slow.
Espec…