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In https://github.com/IIIF/3d/issues/11#issuecomment-1589971189, we have two example draft IIIF Presentation API V4 spec manifests that describe 3D resources. In the same way that we have created 3D v…
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I am importing react-globe.gl as an ES6 modules on Meteor as a fullstack platform.
If I want to customize the globe, I have to import THREE as well, like this:
```js
import THREE from 'three';
…
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This was used by Gary Simon for his threejs tutorial, everything works in local however when you build for production, the normalmap texture doesnt load. Webpack creates the textures folder however th…
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Hello,
First, Thank you for the big work on creating three4g.
If I can able to use 3D in web using java, It will open me a new playground to freely live in :P
I am reading from threejs document…
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Hey, this is interesting and I wonder how I can use this for my own models. Do you use Khronos Exporter for Blender or what kind of "export setup" do you use?
Some models have lots of clothes and I…
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### Description
I've been working with ami.js, and today I updated to the latest version of the `dev` branch. In this version was introduced the factory for stackHelper, TrackballControl, and so on..…
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As soon as I try to run this line of code:
const mesh = await ExpoTHREE.loadObjAsync({asset: require('../assets/models/head.obj')});
My app starts complaining about this. Everything else is fine…
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code:
![image](https://user-images.githubusercontent.com/20349017/71075639-5fec1900-21bf-11ea-894a-9a95ee4179d6.png)
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### 问题描述
用registerRenderService()添加threejs,加载模型,在路由离开后销毁scene.destroy();但是threejs没有被销毁,并且报错,
THREE.WebGLRenderer: Context Lost.
### 重现链接
_No response_
### 重现步骤
_No response_
### 预期行为
不要出现THREE…
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I am making a project which is a website that used as a Dicom viewer.
I used the AMI library with an Angular 8 project.
I tried viewers_upload example but this error occurred when I used viewers_u…