-
```
This is an enhancement request. In many cases I have seen the need
to "finsihAllTweens()" so all objects are set to the end state of each
animation. This is usually needed based on user activity…
-
```
What steps will reproduce the problem?
1. Create twoo LoopTyped iTween.MoveTo
2. execute a iTween.Stop() to stop all then
3. Only one stops
What is the expected output? What do you see instead?
E…
-
### Issue Checklist
- [X] I have properly named the issue
- [X] I have checked the issues/discussions pages to see if the issue has been previously reported
### What platform are you using?
…
-
We are making a game in which we are updating entity's position and rotations using tween library using the following code.
```
//for position
let moveT = this.entity.tween(this.entity.getLocalPosi…
-
```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…
-
**Feature Request Description:**
Having tweening read style information will lend a helping hand for the system to work out what should be tweened.
**Solution:**
Styles to be used as a way of tag…
-
```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…
-
```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…
-
```
Hi,
Did you ever think to have tweens with a constant velocity instead of constant
time?
I suppose that will be difficult using ease or way points, but just linear
tweens will be very useful.
…
-
![image](https://user-images.githubusercontent.com/57525754/156191398-fe3c5660-33fb-4a8d-9cf0-39b956b46bb7.png)
As I understand, when tweener is created with speed based set to true, it calculates du…