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On a review a while ago @Kangz suggested that headers in Daemon are not supposed to have to include anything that is already included by the precompiled header. This doesn't work when building Unvanq…
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This an issue to track integration of freem's work on GLM migration. The current statios is that sgame and shared (BG) are mostly migrated, but cgame is mostly not. freem suggests using his [`pre-rele…
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Changing weapons via buying/selling at the armory twice with a short separation can cause a visual glitch. I produced the following screenshot by starting with a rifle, pressing a key bound to `sell r…
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Using this issue to list maps with have AI navigation problems that should be currently working:
- [ ] sokolov: navmesh is not generated for most classes
- [ ] sophcom: some doors can't be used, e…
ghost updated
9 months ago
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Looking through the codebase it would appear that there is a major assumption, introduced with NaCL, that this game will only ever run on Intel and AMD platforms. Is this intentional, or is there a g…
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This map have several disconnected navmeshes:
### Backside of alien base (fixed by https://github.com/UnvanquishedAssets/map-perseus_src.dpkdir/pull/6)
Details of first problem, now fixed
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This is unvanquished:
![2023-10-04_000](https://github.com/Unvanquished/Unvanquished/assets/1316300/deee00d4-c6c4-4c03-a236-1b34f0a142a8)
And [here](https://github.com/Masmblr/ioQuake3-Tremulous…
ghost updated
10 months ago
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One thing we may want to validate is map dpk.
If we don't decide to avoid delta paks for maps,
for every `map-name_version.dpk`, if there is a `maps/name.bsp` file:
- `maps/name.map` file,
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That may be an Unvanquished issue, but this is close to some other issues like:
- https://github.com/DaemonEngine/Daemon/issues/564
and especially this comment: https://github.com/DaemonEngine/D…
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This was referenced in #1974 by @necessarily-equal - we are still using old emoticons for most structures, so these need updating.
As found in: https://github.com/UnvanquishedAssets/res-legacy_src.…