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Starting off, when removing my old color system to be replaced with a texture, I had strange results where the specular highlighting was completely wrong, it was like my normals were given incorrectly…
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What steps will reproduce the problem?
Works: http://www.flashgamer.com/a/Basic08_geodesicsphere.html
Fails: http://www.flashgamer.com/a/Basic08_geodesicsphere2.html
What is the expected output? …
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```
What steps will reproduce the problem?
Works: http://www.flashgamer.com/a/Basic08_geodesicsphere.html
Fails: http://www.flashgamer.com/a/Basic08_geodesicsphere2.html
What is the expected output? …
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Hi @fbxiang , thanks for sharing the codes.
I did some simple experiments, and it seems that removing the cycle loss leads to better novel view synthesis (but maybe more distorted uv map).
In Fig. 3…
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What steps will reproduce the problem?
Works: http://www.flashgamer.com/a/Basic08_geodesicsphere.html
Fails: http://www.flashgamer.com/a/Basic08_geodesicsphere2.html
What is the expected output? …
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As per a discussion in the Quake Mapping discord, the "Standard" map format is mostly used for opening old maps, and is generally considered deprecated, as the Valve 220 format provides more control o…
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adw_export.py uses the old interface "faces".
Should be "tessfaces" now.
http://www.blender.org/documentation/blender_python_api_2_62_2/info_gotcha.html#
ngons-and-tessellation-faces
@awd_expo…
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```
What steps will reproduce the problem?
1. adding BitmapMaterial or MovieclipMaterial to Cylinder without top &
bottom side
What is the expected output? What do you see instead?
bitmap is trimed …
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```
What steps will reproduce the problem?
1. adding BitmapMaterial or MovieclipMaterial to Cylinder without top &
bottom side
What is the expected output? What do you see instead?
bitmap is trimed …
-
```
What steps will reproduce the problem?
1. adding BitmapMaterial or MovieclipMaterial to Cylinder without top &
bottom side
What is the expected output? What do you see instead?
bitmap is trimed …