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Integration loop is duplicated between integrate.cpp (velocity verlet/langevin, stepest descend) and integrate_sd.cpp (BD/SD). This will break within weeks. Needs some thoughts because one and two ste…
fweik updated
7 years ago
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If I have an animation that I want to play at a certain FPS on the users screen, how would I accomplish this? I've seen some people do this:
``` javascript
function render()
{
setTimeout(draw(),…
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Currently, when you use the built in force layout drag functionality, the following code is called:
```
function dragmove(d) {
d.px = d3.event.x;
d.py = d3.event.y;
force.resume(); // r…
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I'm potentially interested in a Julia solution for Deep Reinforcement Learning with robotic simulation. Right now I'm using the [Box2D environment](https://gym.openai.com/envs#box2d) for continuous c…
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We need a compact way to present the bullet trajectory.
My research using differential equations does not seem to end with a great success, so maybe we need something more simple.
One example is pre…
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@VijayPande has recently brought up the issue of creating a top level "OpenMM application" for running simulations without writing any code. We've discussed this idea a few times before, but could ne…
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I am trying to generate some object trajectories given nonzero initialized velocities. In the first time step, the objects move fine according to these velocities, but immediately in the next timestep…
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I'm only as far as repeatedly running into `nan` Exceptions with the bootstrapping scheme of https://github.com/choderalab/ligand-binding-pathsampling/pull/3, but it would be useful to have trajectori…
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Hello,
It appears that d3.js version 3.5.4 introduced a change which is causing force-directed layouts to initially stabilize much slower than before. Is this perhaps due to the release note on v3.5.…
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Dear all,
So I found it hard to find agreements between the ipi nve simulation with my MD written according to the following straightforward PIMD Hamiltonian (propagated by velocity Verlet)
H =…