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As reported by a user of the volume rendering component:
When attempting to move within a volume, it suddenly disappears. This
appears to be related to the proximity of the user/camera. When I move …
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Hemisphere lights model indirect, ambient, diffuse light.
However, the `THREE.HemisphereLight` has a specular component, too. This looks nice, but it is not correct. There should not be a specular co…
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I'm working on volume ray-casting. To do this I need to create a 3D texture as follows
``` cpp
bgfx::TextureFormat::Enum format;
// find texture format based on bytes per voxel
if(vol->v…
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```
Is it somehow possible to use the octree optimization again when searching for
collision by the user's view vector?
```
Original issue reported on code.google.com by `nin...@gmail.com` on 21 Nov…
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Hi, Benedikt,
Just to report to you a strange problem encountered when i used a larger lutMemory and dataMemory to generate voxels of different resolutions.
My computer configuration: 10GB memory, …
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Hi Tim,
First of all thank you so much for this addon. I'm really learning a lot from it!
I have difficulties using the perspective of the camera. I would like to know why do you need to load project…