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I am trying to set up websocket-rails in my application.
I installed websocket-rails and placed
`var dispatcher = new WebSocketRails('localhost:3000/websocket')`
in application.js
I am using thin.
Whe…
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I have a single thread application which can process TCP connections (some implementation of Reactor pattern).
I want to add possibility to process websocket connections.
Let's assume that I have es…
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Hey guys! Playwright is **amazing** and thank you very much for it!
I rely heavily on WebSockets and it would be nice if they could be included in the trace viewer.
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code:
Application(urlpatterns,
websocket_ping_interval=20,
websocket_ping_timeout=60)
Connection is disconnect and reconnect every 10 minute…
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Hi everyone,
I use `autobahn` with `daphne`/`Django` for a websocket application.
We got a usecase where we disconnect the client and reset the connection. To show this in the log files and properly…
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Currently, the IPC api is in use by the GameSDK, but is not mentioned at all in the API docs. The console messages from the client show that the GameSDK uses the IPC api. On the discord API docs, only…
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Hi team,
I created Lib WebSocket client to capture the 5MB data from server. In server it is divided 5MB into 5 Frames of 1MB. For each 1MB data transfer from server will wait for the acknowledge f…
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### System info
- Playwright Version: [v1.35, 1.40]
- Operating System: [Ubuntu 22.04]
- Browser: [Chromium]
- Other info: Python 3.11.2
Scenario: I am testing an application that i…
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### Godot version
v4.0.beta10.official [d0398f62f]
### System information
Linux
### Issue description
When the socket is being fed data (receiving) faster than your game can deal with it the WebS…
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### Checklist
- [X] Checked the issue tracker for similar issues to ensure this is not a duplicate
- [X] Read the documentation to confirm the issue is not addressed there and your configuration i…