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Hello, nice to see the elixir is being used for social XR stuff. I've been dubbing with elixir+aframe combination for few months a little while ago but dropped work on it since I've moved to decentral…
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Given feedback from multiple developers citing concerns about our initial plans for a limited input system, the WebXR community group wanted to re-open a discussion about how to handle more advanced i…
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`vscode-jsonrpc` consistently crashes for me under a certain output from the language server.
```
SyntaxError: Unexpected token C in JSON at position 0
at JSON.parse ()
at StreamMessageR…
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### Description
Project works but Vive controllers are not visible. Unsure if this is a bug or not.
#### Expected behavior
I expect to see my Vive controllers after enabling the game controll…
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Hi, after talking for a while with [jdm](https://github.com/jdm), he suggested this may be a good place to ask. When trying to build [servo](https://github.com/servo/servo) running `./mach build -d` (…
pvdrz updated
6 years ago
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Would dual quaternions be a useful addition to this library? I would be willing to write the code for them.
Edits:
Code is [here](https://github.com/stefnotch/gl-matrix)
Documentation: https://s…
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I downloaded and enabled the webVR chromium, and when i open this link https://vihart.github.io/physics/ it will open Steam VR and track, but it'll just show the normal Steam VR hub area, like this. h…
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New version of iOS has broken the no sleep functionality in polyfill.
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VR works fine and the Steam overlay shows the controllers, but none of the WebVR demos detect them. If I run `navigator.getGamepads()`, then it returns an array with 4 `undefined` values. (The same ha…
Overv updated
6 years ago
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When entering VR and going back to non-VR, the canvas.width seems wrong