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(functionality for alternative methods already in place, will document here)
- [ ] Set a default, and remove the display of multiple alternatives from the 2D maps in the dashboard
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I get the following error message when using Illuminating 2d shapes:
*** Error in ./fx_illuminate_shape2d/*if/*repeat/(...)/*repeat/*local/*if/*local/ *** Unknown command or filename '_blend_10'; did…
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https://github.com/dimforge/nphysics/blob/master/src/algebra/inertia2.rs
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Given that you already support providing a custom `ISpatialIndex`, it would be great to support arbitrary point types with any number of dimensions and arbitrary distance calculations. Is that somethi…
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## Description:
Using the same code for MPS, the CUDA implementation keeps increasing the memory without never freeing it "supposedly". Everytime the densification branch is executed, the memory in…
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I use this plugin very well in my 3D games.
But I found that there is currently no such plug-in for 2D skeletons.
Is it possible to release a 2D version in the future?
Thanks
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This issue is a place to list/discuss ideas for rendering for the backend wayland client.
I would like to propose an idea of "fragment rendering". This idea is composed of two interchangeable funct…
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We can improve the UI and features of the 2D sketching tool.
We should also consider using a 2D constraints solver to define constraints on the 2D shape being created using https://github.com/n-wac…
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It’s tricky to do efficiently so we should have an implementation here (even though it doesn’t need a new atom). We should also speed up the sparse matrix creation in the 1D convolution.
I impleme…