-
At a minimum, PRs need to build. :X
I've been thinking about automated testing of the game mechanics, as well. Looks like it'd come in handy.
-
- [ ] Implement testing framework
- [ ] Pick two recent or open bugs
- Bug: ____
- Bug: ____
- [ ] implement tests that validate fixes for two open bugs
- [ ] Document how to add a new test
- [ …
-
we need automated functional tests on controllers to concretely define and document esoteric expected behavior. IE: where Unauthorized Access redirects and what it flashes.
-
Build and test for
- Windows
- Mac
- Linux (lower priority)
Could use [AppVeyor](https://www.appveyor.com) for Windows for no cost, [Circle CI](https://circleci.com/) or [Travis CI](https://trav…
-
**Regression testing**:
We could gently introduce some sort of basic regression testing for each major type of analysis. i.e. some standard DEM input and output
**Unit tests**?
Not suggesting we…
-
As we start to put more time into improving Spade (whether that's feature adds or small fixes to make development easier for HCers), it would be useful to be able to automatically verify Spade builds.…
-
I'm not comfortable moving this into GA without better automated tests for the static analyzers.
-
A number of reported issues would have been avoided had there been an automated test suite with good code coverage on 32- and 64-bit Python2/3. @philres any suggestions? My Python skills are getting…
-
So I only just found out that BrowserLabs was a thing now that it's shutting down I started looking into some of the other services. And SauceLabs seems pretty cool, and they give free accounts for op…
-
Although I realize that can hardly test everything in the simulator, we should at least have tests for the graphical functions.
My idea is to have some kind of a tester which would run our tests and …
mrshu updated
10 years ago