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Currently we require that users wait until after they've loaded their ChannelMonitors into their chain::Watch until they use the ChannelManager at all. This ensures we dont generate monitor updates pr…
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In the next release, I propose implementing a **stateful** verifier to complement the existing stateless mode.
This enhancement would allow us to verify an entire blockchain from the genesis block to…
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Hi @Attumm
Lovely project. I am building atop it to have a slightly modified version. If you're open to it, I think it would be good to have these features integrated back upstream. Listing the po…
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Play Framework v1.4.2 added support for non-static controller methods (https://play.lighthouseapp.com/projects/57987/tickets/1934).
If we have two public non-static methods, and the first method ca…
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## Goal
Take the features from the v0.2.0 release, clean up any rough edges, and add in additional features needed for real-time use-cases.
## Features
- [ ] Data simulator: delay process
- …
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**Is your feature request related to a problem? Please describe.**
I don't think we should use archaic python naming conventions to drive our DSL. Nearly all of our other functions use proper snake_c…
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### Main Problem:
I want to enable the use of the standard JavaScript event handler assignment, such as onclick = function() { ... }
### **Description**
I'm integrating ClearScript into my project t…
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When I try with multiple phases, I am getting socket hang up error on Postman. Actually I have created app,py file on top of run.py and using Flask like
On each phase I am giving responsibility to…
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**Context:** The bug occurs when using the Python-JavaScript bridge and the mineflayer module.
**Replay conditions:** The crash occurs when methods are called in a chain, e.g. playerEntity.position.o…
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Currently to generate predictions one has to refit the model on `missing` data, which requires having access to the model object.
It would be quite convenient to be able to update the data of a fit…