-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
Why are you using D3D_MANAGED instead of D3D_DEFAULT?
![Screenshot_20190814-152345__01](https://user-images.githubusercontent.com/35076607/63024949-882dd900-bea8-11e9-8e55-0e29e3b555c2.jpg)
![Scre…
-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
* OpenGL, Vulkan, D3D, Metal support connection into View control.
-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
When we host an OpenGL render manager on top of a D3D one, the SDL events for the window being displayed don't get sent to the handler function in D3D.
If we use just the D3D renderer, they do.
Prob…